Upon unlocking rank 4 of a power, the player will need to choose between two powerful final evolutions of the power.Ĭommander Shepard can earn up to 51 squad points to assign to powers. Many powers will gain additional effects at higher ranks. Unlocking all 4 ranks requires a total of 10 points. Each rank costs the same number of points as its rank. When the player levels up, each character is awarded 'squad points' that can be used to unlock each rank. Powers used by squadmates almost never fire actual projectiles and instead impact targets instantly.Įach power, with the exception of Unity, has 4 ranks. Enemies cannot evade powers unless they move into cover, something else blocks the power, or they have a higher than average movement speed. Most powers in Mass Effect 2 now automatically lock on to enemies and either hit home instantly or fire seeking projectiles some of which are capable of arcing around cover. For example, as in Mass Effect, many biotic powers are capable of levitating enemies or flinging them around the battlefield, but in Mass Effect 2 enemy protections such as shields must be destroyed before they are vulnerable to these effects. There are also many powers useful for other effects on enemies besides pure damage, but in most cases enemy defense layers must be neutralized before these effects can apply. Biotic powers will generally do extra damage when used against biotic barriers, while tech powers will generally do extra damage against shields. Most damage powers are capable of doing bonus damage against various types of enemy protection (i.e. In Mass Effect 2, many powers now do large amounts of damage and can be used as an ammo-saving alternative to weapons for defeating enemies even on higher difficulties. The category a power belongs to will determine which upgrades apply to it. Powers in Mass Effect 2 are divided into four categories: biotic, combat, tech, and newly introduced ammo powers that can modify weapon damage (for more on ammo powers, see the Weapons page).
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